Every other item slot is simply filled up with Resistances. It makes him capable of killing them using as little as 2 easily accessible items ( Black and a Wand of Life Tap). The Paladin also has Smite, the ultimate ability for killing the Ubers. This combination clears the campaign with ease, requiring little to no gear to do so. This is where the all mighty Blessed Hammer and concentration combo comes into play. At this point it starts falling off, if he doesn't have access to decent gear. In the early game, Holy Fire is the go-to Aura that allows the Paladin to crush his enemies until Act 4 Normal. With a set of Defensive and Offensive Auras, the Paladin brings large amounts of utility to himself and his allies. The Paladin has a deep spiritual connection, so deep, in fact, that he is capable of unleashing heavenly powers upon his enemies.
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